AI Insights · Timothy · October 2021
Top 5 Apple Arcade Games in Australia Q3 2021
Discover the performance of the top 5 Apple Arcade games in Australia during Q3 2021, with insights into downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Apple Arcade games in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Below is an overview of how each game fared during this period, based on data from Sensor Tower.
Snake.io - Fun Online Snake observed a consistent weekly revenue, peaking at approximately $237 in mid-July. Weekly downloads saw a significant drop from around 13K at the end of June to about 6.2K by the end of August, before slightly recovering to 8K by the end of September. The game’s weekly active users followed a similar downward trend, starting at 47K in late June and ending at 39K in late September.
Chess - Play & Learn experienced a notable increase in weekly revenue, reaching around $12.9K by the end of August. Weekly downloads were relatively stable, fluctuating between 5.2K and 7.1K throughout the quarter. Weekly active users hovered around the 107K mark, indicating a steady user base.
Fruit Ninja® showed stable weekly revenue, peaking at $301 in mid-August. The game’s weekly downloads fluctuated, starting at 8.1K at the end of June, dipping to 4.5K in early September, and ending around 5.2K by late September. Weekly active users saw a decline from 86K in late June to 60K by late September, with a peak of 75K at the end of August.
Temple Run had a relatively low weekly revenue, peaking at $178 in early September. Weekly downloads started at 9.2K in late June, dropped to 3.7K in early September, and slightly recovered to 4.5K by the end of September. Weekly active users saw a gradual decline from 31.6K in late June to 23.7K in late September.
Solitaire demonstrated strong performance with weekly revenue peaking at $1.5K in late August. Weekly downloads remained relatively stable, fluctuating between 4.2K and 6.8K throughout the quarter. Weekly active users were consistent, starting at 547K in late June and ending at 515K by the end of September.
For more detailed insights and data, visit Sensor Tower.